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MASCO Code
2542-05
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Technical Artist works at the intersection of art and technology, ensuring that visual assets are efficiently integrated into digital media production pipelines, particularly for video games and animation. They facilitate collaboration between art and programming teams, optimise workflows, and address technical challenges to maintain visual quality and performance. The role may involve customizing tools, developing scripts, and supporting both the creative and functional aspects of a project.
Tasks
Develop and maintain efficient art production pipelines.
Develop scripts and custom tools to enhance art production workflow.
Integrate animations, models, and audio assets into game engines.
Debug technical issues related to art, animations, and audio assets.
Optimise textures, shaders, and other visual elements for performance.
Create 2D, 3D, and animated visual art assets for games.
Ensure artistic visions are technically feasible in collaboration with programmers and designers.
Skills
Basic
Ability to learn and adapt to new tools, technologies, and scripting logic.
Analytical thinking to diagnose and solve technical and visual issues.
Critical thinking to evaluate and improve processes and solutions.
Strong communication and collaboration skills to work with cross-functional teams.
Time management and ability to handle multiple tasks effectively.
Specific
Ability to rig characters and assets for animation.
Familiarity with version control systems.
Knowledge of scripting and programming languages.
Knowledge of shader development and real-time rendering techniques.
Proficiency in 2D and computer animation for games and media.
Proficiency in 3D modelling and animation software.
Proficiency in Adobe Creative Suite.
Proficiency in game engines.
Understanding of asset optimisation for cross-platform performance.
Additional Info
QUALIFICATION
Bachelor’s degree or equivalent
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