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SPECIFIC SKILLS
Specific skills is defined as a skill relating to a specific task or situation. It involves both understanding and proficiency in such specific activity that involves methods, processes, procedures, or techniques.
code Title
2541-08
Proficiency in creating high-quality 3D models using sculpting and modelling tools.
2541-08
Proficiency in designing and texturing 3D assets with software.
2541-08
Proficiency in animating 3D models and integrating assets into real-time applications and game engines.
2541-08
Proficiency in developing and optimising 3D assets for performance across platforms and real-time environments.
2541-08
Proficiency in implementing lighting, shading, and rendering workflows using render engines.
2541-08
Proficiency in creating visual effects, including particle simulations, fluid dynamics, and dynamic simulations, using Houdini or equivalent tools.
2541-08
Proficiency in match moving, camera tracking, and compositing with tools.
2541-08
Proficiency in editing video and multimedia content, integrating 3D assets and effects.
2541-08
Proficiency in scripting and automation using Python, MEL, or VEX for production workflow optimisation.
2541-09
Proficiency in search engine optimisation (SEO) tools and analytics platforms to track and improve content performance.
2541-09
Competency in content management systems for publishing and updating digital content.
2541-09
Ability to adapt writing style to suit different audiences and digital platforms.
2541-09
Expertise in creative storytelling techniques for digital media.
2541-09
Knowledge in HTML and web publishing practices for digital content implementation.
2541-09
Proficiency in Adobe Photoshop for creating and editing visual content.
2541-09
Ability to edit videos for multimedia content.
2541-09
Competency in using animation tools to enhance digital storytelling.
2542-01
Proficiency in game design software.
2542-01
Knowledge of programming and scripting languages.
2542-01
Understanding of user interface (UI) and user experience (UX) design principles.
2542-01
Experience in level design, game balancing, and monetization models.
2542-01
Ability to use design tools.
2542-01
Competency in project management tools.
2542-01
Knowledge in 2D animation and computer animation concepts for game design.
2542-01
Proficiency in graphic design tools to support game asset creation.
2542-01
Experience in designing for mobile games.
2542-02
Proficiency in bug tracking and test management tools.
2542-02
Proficiency in scripting or programming for automated test case execution.
2542-02
Knowledge of testing methodologies.
2542-02
Proficiency in testing using game engines.

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