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Major Group
2
Professionals
Sub-Major Group
25
Information and Communications Technology Professionals
Minor Group
254
Creative and Digital Content Professionals
Minor Unit Group
MASCO Code
2543-06
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Character Rigger creates and implements control systems for 3D characters and creatures, enabling an animator to bring them to life in animation, video games, films, or simulations. They develop skeletal structures, deformation systems, and control rigs, including bones, joints, and facial controls, ensuring movements are realistic and efficient. Working closely with a modeller and an animator, they optimise rigs to meet both technical and artistic requirements throughout the production process.
Tasks
Create and implement skeleton systems and control rigs for 3D characters and creatures.
Apply skinning, weight painting, and deformation techniques to ensure natural movement.
Develop and maintain custom rigging tools using scripting languages, and automate rigging workflows.
Test, troubleshoot, and optimise rigs to ensure animation compatibility, flexibility, and performance.
Collaborate with animators and integrate rigs into animation pipelines and game engines.
Use digital content creation tools and visualisation software to support rigging and animation workflows.
Stay updated with rigging techniques and coordinate with team members to improve workflow efficiency.
Skills
Basic
Attention to detail and adaptability in diverse production environments.
Critical thinking to evaluate rig performance and improve workflows.
Effective communication and teamwork with animators and modelers.
Problem-solving skills to resolve rigging and deformation issues.
Strong understanding of human and animal anatomy to create realistic rigs.
Specific
Ability in automating rigging workflows using Python or Maya Embedded Language (MEL) scripting.
Competency in developing facial rigging systems for expressive animation.
Competency in integrating rigs into animation pipelines and game engines.
Knowledge in Inverse Kinematics (IK) and Forward Kinematics (FK) systems.
Knowledge in motion graphics and basic animation principles.
Proficiency in advanced skinning, weight painting, and deformation techniques.
Proficiency in control rig creation for complex 3D characters and creatures.
Proficiency in rigging tools, plugins, and custom tool development.
Additional Info
QUALIFICATION
Bachelor’s degree or equivalent
Related Courses
MASCO
Hi, I can assist you with questions related to the Malaysia Standard Classification of Occupations (MASCO).
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