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Major Group
2
Professionals
Sub-Major Group
25
Information and Communications Technology Professionals
Minor Group
254
Creative and Digital Content Professionals
Unit Group
2542
Digital Games and E-Sport Professionals
Minor Unit Group
MASCO Code
2542-04
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Concept Artist creates and develops the initial visual design concepts for a character, environment, prop, or other element across media such as video games, films, and animation. They produce visual components that establish the artistic direction of a project, collaborating with designers, developers, and animators to ensure that visuals are both appealing and integrated effectively.
Tasks
Produce and develop concept art, illustrations, and visual assets for characters, environments, props, and user interfaces.
Create 2D and 3D artwork, including animations and visual effects, suitable for integration into games or digital content.
Develop mood boards, prototypes, and visual storytelling elements to guide the overall style and direction of projects.
Collaborate with art directors, designers, developers, and other creative teams to align visuals with project goals and gameplay requirements.
Refine visual assets based on stakeholder feedback to ensure quality and consistency.
Ensure all artwork meets technical requirements and is suitable for integration into game engines or digital platforms.
Organise production of visual content to meet project deadlines and technical requirements.
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CONCEPT DESIGN (LEVEL 5) (Level 5)
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3D ANIMATION MODELING & RIGGING MANAGEMENT (LEVEL 5) (Level 5)
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2D ANIMATION CONTENT PRODUCTION (LEVEL 5) (Level 5)
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GAME DESIGN MANAGEMENT (LEVEL 5) (Level 5)
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ADVANCED GAME PROGRAMMING (LEVEL 5) (Level 5)
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ADVANCED 3D GAME ENVIRONMENT PRODUCTION (LEVEL 4) (Level 4)
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3D GAME ENVIRONMENT PRODUCTION MANAGEMENT (LEVEL 5) (Level 5)
Skills
Basic
Critical thinking and problem-solving to address artistic and technical challenges.
Effective communication, collaboration, and active listening for teamwork and feedback.
Good understanding of design principles including anatomy, perspective, color theory, composition, lighting, and visual aesthetics.
Strong drawing, painting, and digital illustration skills, with creativity and visual storytelling abilities.
Time management, organisation, and adaptability to meet deadlines and work across different art styles.
Specific
Ability to storyboard, analyse visuals, and align assets with creative direction.
Familiarity with real-time game engines for concept asset integration and optimisation.
Graphic design proficiency for layouts, in-game visuals, branding, and marketing materials.
Knowledge of animation principles and motion dynamics.
Proficiency in 3D modeling software.
Proficiency in Adobe Photoshop, Illustrator, Corel Painter, and other digital painting tools for 2D and 3D concept and game asset creation.
Skills in UI/UX design for interactive game interfaces and mobile game content.
Strong understanding of lighting, composition, colour theory, and visual storytelling.
Additional Info
QUALIFICATION
Bachelor’s degree or equivalent
Related Courses
MASCO
Hi, I can assist you with questions related to the Malaysia Standard Classification of Occupations (MASCO).
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