Specific skills is defined as a skill relating to a specific task or situation. It involves both understanding and proficiency in such specific activity that involves methods, processes, procedures, or techniques.
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| 2542-02 |
Competency in analysing, documenting, and reporting software or game issues accurately.
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| 2542-02 |
Ability to perform mobile game testing across multiple platforms.
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| 2542-02 |
Utilise project collaboration tools to support QA workflows.
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| 2542-02 |
Apply basic 2D software and computer animation skills for visual validation.
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| 2542-03 |
Proficiency in game development engines.
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| 2542-03 |
Knowledge of project management methodologies.
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| 2542-03 |
Experience with project tracking and collaboration tools.
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| 2542-03 |
Understanding of game design, scripting, and asset integration.
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| 2542-03 |
Financial and budgeting management for game production.
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| 2542-03 |
Familiarity with game publishing processes and platforms.
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| 2542-03 |
Ability to oversee and ensure the quality of visual assets created using design tools.
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| 2542-03 |
Analytical skills to monitor and evaluate project progress and performance.
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| 2542-04 |
Proficiency in Adobe Photoshop, Illustrator, Corel Painter, and other digital painting tools for 2D and 3D concept and game asset creation.
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| 2542-04 |
Proficiency in 3D modeling software.
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| 2542-04 |
Strong understanding of lighting, composition, colour theory, and visual storytelling.
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| 2542-04 |
Familiarity with real-time game engines for concept asset integration and optimisation.
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| 2542-04 |
Knowledge of animation principles and motion dynamics.
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| 2542-04 |
Skills in UI/UX design for interactive game interfaces and mobile game content.
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| 2542-04 |
Graphic design proficiency for layouts, in-game visuals, branding, and marketing materials.
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| 2542-04 |
Ability to storyboard, analyse visuals, and align assets with creative direction.
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| 2542-05 |
Proficiency in game engines.
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| 2542-05 |
Proficiency in 3D modelling and animation software.
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| 2542-05 |
Knowledge of scripting and programming languages.
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| 2542-05 |
Knowledge of shader development and real-time rendering techniques.
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| 2542-05 |
Ability to rig characters and assets for animation.
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| 2542-05 |
Understanding of asset optimisation for cross-platform performance.
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| 2542-05 |
Familiarity with version control systems.
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| 2542-05 |
Proficiency in Adobe Creative Suite.
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| 2542-05 |
Proficiency in 2D and computer animation for games and media.
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| 2542-06 |
Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign, After Effects) and other digital design tools.
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